Jul 8, 2009

Naval Combat in Battlestar Galactica

Above: Battlestars Galactica and Pegasus approach and destroy a Cylon base ship in "Resurrection Ship." Sorry about the image quality.

Colonial military doctrine in Battlestar Galactica mandates that Galactica, a carrier/battleship hybrid, maintain a multi-fighter combat action patrol (“CAP”) around itself and the show’s civilian fleet. When a possible threat appears on Galactica’s radar (called “DRADIS”), the CAP serves an investigatory function and, when appropriate, preliminarily engages Cylon fighters (called “raiders”) until Galactica can launch the remainder of her fighters (called “vipers”). This is sensible when a Cylon attack threatens the civilian fleet; we’re shown in “33” that civilian ships are lightly armored and easily destroyed by gunfire from colonial fighters, so they are presumably vulnerable to raiders as well. Vipers thus profitably destroy raiders in these situations.

The series also includes numerous confrontations primarily between the opposing fleets’ decisive units, the Colonial battlestars (Pegasus being the only other battlestar that appears in the series) and the Cylon base ships. Decisiveness is a function of objective. The Colonial political objective is to ensure survival of the fleet until they can locate Earth; Galactica’s military objective in a capital ship confrontation is therefore to repel attacks while ensuring its own survival, as it is usually the only armed ship in the otherwise helpless fleet. The Cylon political objective is never particularly clear despite the writers’ best intentions, but their military objective is obviously the destruction of Galactica, followed by the civilian fleet.


Battles not involving the civilian fleet are therefore decided when one side destroys the other’s last battlestar or base ship (or when Galactica escapes). That being so, battlestars and base ships are decisive because it appears that only they harbor the nuclear missiles and heavy guns necessary to destroy each other. I don’t believe a viper ever damages a base ship. There are a few instances in the series, however, in which smaller craft carry nuclear weapons, including a scene in the miniseries where three nuclear-armed raiders attack Galactica. In the series finale, “Daybreak,” a small colonial craft called a raptor destroys an enormous Cylon base by firing a number of nukes at it. These appear to be rare sacrifices to narrative convenience, however; if the series generally treated raptors and raiders as able to carry such munitions there would be no need for capital ships to get anywhere near each other.

In capital ship confrontations, colonial fighter doctrine stops making sense. The analysis above dictates that base ships and battlestars should withhold their fighters in the absence of civilian ships, but they don’t. The Cylons always launch a swarm of raiders that Galactica meets with its vipers. Because neither fighter force can meaningfully harm the opposing capital ships, they fight only to destroy each other, having no effect on the outcome of a battle.

One might counter that Galactica launches vipers in order to thin the Cylon raider force in anticipation of the next civilian fleet encounter. The Cylons appear to have a nearly inexhaustible supply of raiders, however, while Galactica has an extremely limited supply of vipers. This renders any raider kills prohibitively expensive (even though viper pilots for some reason almost never die in these encounters).

For the Cylons, the math is reversed; they are correct to take any opportunity to destroy vipers in preparation for the next attack on civilian ships. The Cylons therefore should launch raiders if and only if Galactica launches vipers; but in the absence of the colonial fleet Galactica should never launch vipers. Such battles should therefore not involve fighters at all.

Although the show operates in a technological world with very particular constraints (they are advanced in some ways and not others), in the same vein it is also interesting to note that battlestars and base ships appear not to have any meaningful guidance systems on their munitions. They generally fire at each other by aiming and firing manually.

All of these conditions are perfectly legitimate narrative choices, but the reasons underlying their contravention of even our own technological and tactical realities are interesting and bear examination. Due to aircraft-delivered munitions, carrier-accompanied groups of our real world capital ships found it unnecessary to make visual contact with the enemy after 1942, the Coral Sea being the first battle in which such contact was not made.

Of course, munitions-delivering planes still had to see the enemy to attack him. They also had to see other planes in order to combat them, a condition that persisted for decades and created a popular view of fighter combat as “dogfighting.” World War II-era planes, in a sense the carrier’s “munitions” in that their bomb or torpedo provided destructive force, their pilot provided guidance, and their engine provided propulsion, obviated the visual contact requirement for capital ships; modern radar and guided missiles have since obviated this requirement for aircraft. Technologically advanced fighters are now able to destroy each other from great distances.

But spacefaring fighters in Battlestar Galactica still not only fire manually-aimed machine guns at each other, but fight in many cases for no apparent reason, while battlestars and base ships deliver close-quarters nuclear broadsides like Napoleonic-era ships of the line. This serves not only to provide immediately recognizable narrative tension, but to reinforce our persisting view of war, in some ways an increasingly impersonal activity, as an arena universally conducive to demonstrations of individual heroism, skill, and bravery. This view may be innate in all of humanity; it seems to be at least innate in Western culture. Homer and the 3,200-year-old characters in The Iliad would likely recognize Battlestar Galactica’s fighting conditions and applaud. Any space combat that actually occurs in our future, however, will bear no resemblance to the show at all.

4 comments:

  1. Nukes are very expensive, Galactica only has a few so she doesn't arm her vipers and raptors with them. And the Cylons used most of theirs destroying the colonies.

    Vipers and raiders CAN seriously hurt the opposing forces capital ships, Galactica was almost destroyed by raiders during the new caprica fight, The Pegasus took her place though.

    And during the mutiny a viper fired on a raptor carrying roslin, missed and hit the rebel base star rocking it violently inside. This, comming from a missile fired by one viper meant to destroy a small craft.

    There is a lot to explain about the way they did this show and the main reason they did it this way was for the "cool factor" and I agree with them, no one will watch a show if it's not cool or awesome, this show had both in overwhelming supply when it came to the fights.

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  2. In most instances when the Galactica and the fleet encountered the Cylons, the engagement was defensive, and the primary goal was to escape. Hence, Vipers were deployed to engage the Raiders long enough for the fleet to jump away. Were no Vipers to deploy, the Raiders would attack the civilian ships, most likely.

    In a few instances, the Colonial forces engaged
    the Cylons in a more traditional battle. The Resurrection Ship is the best example. In this case, the Raiders were lured away, making it easy for Galactica and Pegasus to engage the basestars directly, and not be concerned with Raiders.

    Also, the Raiders were a Cylon basestar's only defense against Vipers and battery fire, as they did not have defense batteries.

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  3. BSG is more realistic than many give it credit for, even though of course there are unrealistic elements.

    Guided missile systems: We do have them, but they aren't all we use. Around the time of the Vietnam war we took traditional guns off our jets because we felt they were the past and guided missiles were the future. The Soviets left them on their jets. We quickly learned that guided missiles are very ineffective at close range, and to this day we have traditional guns on fighter jets and pilots are trained to engage in traditional dog-fighting.

    Also, in order for a guided missile to turn towards its target it uses fins and air resistance. In space there is no air resistance, so all change of direction needs to be accomplished using ejected mass. BSG explains this in the Vipers by saying the fuel they use has a very high energy yield, but most of the craft is still covered by engines or maneuvering thrusters to make this plausible. By the time you put all that equipment on a missile it will be too large, bulky, and expensive for the Vipers to carry them or for mass use off the poorly equipped Galactica. (Remember, the ship is old and was unarmed at the start of the war. Everything they shoot for a good portion of the show came from a dilapidated arms storage unit.)

    BSG's use of traditional guns and unguided missiles in space, then, makes sense. We can't assume that just because a tactic or technology works well on Earth that it would work equally well in space.

    Also, I agree with Anonymous that the Colonials launched Vipers to keep the Raiders away from the civilian fleet, just as in WWII the Germans launched fighters to stop the bombers, and the Allies sent fighters to keep the German fighters from accomplishing this task, even though killing fighters was never the goal. The goal was to destroy what's on the ground, but air superiority is necessary to accomplish that task.

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  4. Yes, neo-Battlestar Galactica is way more realistic science fiction compared to most of the other science fiction tv shows and as much I love space fighters such as vipers, raiders, x-wings, starfuries, and death gliders as much as the next science fiction fan, they don't really make any sense when you stop to think about them. For example, let's say that you are traveling in a starfury for 10 minutes and you want to stop, turn and go in the opposite direction. However, to do that, you have to calculate how long you've been traveling for, in this case, 10 minutes and then it will take you an additional 10 minutes to stop by activating all your thrusters at the same time, then to turn to the right you have to fire from the left or to turn to the left you have to fire from the right, then fire all your thrusters again for a complete stop, and finally fire your aft thrusters and be on your way. Again, regardless of how long you've been traveling in one direction in space, if you want to change your direction, you must always take into account for how long you've been traveling for and multiply it by 2.

    It gets worse. Performing all those fancy-pansy evasive maneuvers wastes precious fuel and if all of the aforementioned space fighters were to adhere to the laws of physics, those so-called "space dogfights" would only last a few minutes and be rendered dead in space, essentially useless. To put things in perspective, just look at the N.A.S.A. space shuttle as a prime example. It requires two boosters and a huge fuel tank just to get it into orbit and for a space fighter to perform that way it does in science fiction tv shows and movies, a space fighter would roughly need a fuel tank of at least 100 TIMES IT'S OWN MASS!!! And that's just for one space fighter! Basically, space fighters require 4 times the reaction mass, it would be much easier and economical to launch missiles and drones instead. So, can you imagine how many fuel tanks it would take for fleets of space fighters? You get the picture.

    But why do space fighters perform they way they do in all those science fiction tv shows and movies? Simply put, they subscribe to the "rule of cool" and the laws of physics takes a hike. George Lucas wanted his space fighters to operate like airplanes because when he was a kid, he used to watch old WW2 films and became inspired by that. Unlike an aircraft carrier which operates on the ocean and a fighter jet in the air, in space, a wannabe aircraft carrier and a space fighter operates in the same medium, so, it doesn't make any difference in terms of speed and maneuverability. The problem is, space is an entirely different environment with a different set of rules and yet, we are still stuck with an old WW2 tactic mindset.

    I think that in time, what we think of as fun and exciting will change as time goes on, that is, we will go from a WW2 tactic mindset to that of something akin to submarine tactic mindset but instead of using space fighters, it will most likely consist of huge capital starships duking it out, which makes more sense because the bigger the starship, the more fuel it can carry, the more efficient it is. Realistic space combat will take place well outside visual range, just like Gene Roddernberry's Andromeda in which missiles and drones will become the real "space fighters" because they are far more efficient and faster than any human fighter pilot reflexes. Take "The Hunt for Red October" for example. That film was excellent and obeyed to the laws of physics, and at the same time proved that it can be equally fun and exciting. :)

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